![]() She hits often, she hits many, and she hits hard. He also has incredible self-sustain, and that makes him pseudo tanky.īM is the party nuke. While he is not a very strong DPS the majority of the time, his damage really shines when he is vulnerable. ![]() His recharge ability also affects the entire party, and has skills that will recharge random abilities for others or himself. He also can steal some very useful status effects like Maneuvers and Enhancements.ĬD provides Sharpening to the party, which enhances their physical damage done. HH acts as your party protector with En Garde (a taunt and self-defensive), and brings important status effects like Zombie (converts any healing to the target into damage), Bleed (procs HP damage when an enemy attacks, multiple times if it is a multi-attack) and Silence (prevents enemies from applying any status effects). This is the starting comp that you will be running when you first play the game. I have found that focusing on one damage type has led to more success then trying to maintain a balance of damage types, therefore these comps will keep that principle in mind.Ībbreviations I will be using for characters: I wanted to share some party compositions that worked for me pretty well in the early game, in hopes that it might give others direction. I’ve got about 18 hours in the game at the time of writing this, and am currently on the 5th book.
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